In any task it’s possible to come to a conclusion that you’re a failure, that you’ll never succeed, that you’ve wasted all of your time for nothing. That’s a very dangerous thing to say. When you call yourself a failure, you’re admitting defeat — and if you haven’t already, you’ll quickly stop making any attempts to turn yourself around.
“But I am a failure!” That’s a hard thing to know for sure. Certainly you could be having little success at this current moment in time, but if you call yourself a failure you’ll never know what it means to be successful. (more…)
As seems to be the trend with most creative professions, game developers seem to always have a huge stack of unfinished or graveyard games. This is something I am particularly prone to, and it has taken me a long time to get to the most important step: just finish your game! (more…)
It’s a well known saying in many different fields that the last 20% of work takes 80% of the time. These numbers may change based on who’s telling it, but the sentiment remains the same. (more…)
I’m taking part in an interesting idea: a bundle of assets that is pay what you want. This payment method has become popular from game bundles like the Humble Indie Bundle. Aside from just being about assets, Gamedev Garage Sale bundle will put all of the assets it contains into the public domain if the goal is reached. If the goal isn’t reached, everyone who purchases the bundle can still use the assets royalty-free.
I’ve been extremely frustrated for the last while trying to figure out why my fresh Tomcat 6 installation was returning an HTTP 400 error. I couldn’t even access it from the local machine. Everything seemed fine! No errors on startup that I could find, ports bound successfully. (more…)